[ Unmaintained ] MekaStasis, Unity State Machine Editor
A downloadable MekaStasis
A small Unity tool to help creating a Finite State Machine.
The project is unmaintained.
It was mainly developed to do quick prototyping and help debugging.
As of release 1.0 the features are :
- - States !
- - Reusable Actions. You can reuse actions ( game logic ) in several states
- - Conditions. You can reuse the same condition in several states and have it be inverted and lead to different states depending on the state it's called from.
- - Visual Editor ! But no nodes sorry :(
- - Easily duplicate and modify setups since the state machine is contained in an asset object.
The editor code is a bit funky since it's the first time I tried to develop such a complex tool, but the runtime code is fine ( not perfect but fine )
It's perfect for game jams or to prototype ideas.
The documentation is also included in the Unity Package.
Tested it for Unity 2018.3 / 2019.1 / 2019.3
Status | Released |
Category | Tool |
Author | Kiiok |
Tags | custom-tool, dev, finite-state-machine, fsm, gamedev, Game Jam, state-machine, tool, Unity, unity3d |
Install instructions
Just add the unity package to your project !